ELEPHANT
{{Monster Table
| creature=
| style=
| size=Huge | type= Animal
| hd= 11d8+55 | hp=104
| init= +0
| speed= 40 ft. (8 squares)
| ac= 15 (–2 size, +7 natural) | touch= 8 | flat= 15
| bab= +8 | grapple=+26
| at= Gore +16 melee (2d8+15)
| full_at= Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)
| space= 15 ft. | reach=10 ft.
| sa= Trample 2d8+15
| sq= Low-light vision, scent
| fort= +12 | ref= +7 | will= +6
| str=30| dex=10| con=21| int=2| wis=13 | cha=7
| skills= Listen +12, Spot +10
| feats= Alertness, Endurance, Iron Will, Skill Focus (Listen)
| env= Warm plains
| org= Solitary or herd (6–30)
| align= Always neutral
| cr= 7
| adv= 12–22 HD (Huge)
| la= —
}}
Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.
This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.
COMBAT
Elephants tend to charge at threatening creatures.
Trample (Ex): Reflex half DC 25. The save DC is Strength-based. SEE WIKIPEDIA ENTRY: Elephant- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:CR7 Category:Huge Size Category:Plains Terrain Category:Warm Climate Category:LA- Category:Mount{{OGL Bottom|the System 3.5 Reference Document|SRD}}